Atomic Fiction
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Ghost in the Shell

Ghost in the Shell
Dreamworks
Dir: Rupert Sanders
100 Shots

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 Our team was presented with an opportunity to lend a creative hand toward the end of this project’s schedule, and we were delighted to jump in. Our mission involved futuristic Hong Kong cityscapes, full-CG helicopter crashes, character enhancements, and holograms.  When it came to visualizing Hong Kong, just like the original anime, over-the-top scale, deep saturation, dense advertising, and towering holograms were the name of the game. We wanted the cityscape to dazzle, in the same way you'd expect this world to present itself in real life.

Our team was presented with an opportunity to lend a creative hand toward the end of this project’s schedule, and we were delighted to jump in. Our mission involved futuristic Hong Kong cityscapes, full-CG helicopter crashes, character enhancements, and holograms.

When it came to visualizing Hong Kong, just like the original anime, over-the-top scale, deep saturation, dense advertising, and towering holograms were the name of the game. We wanted the cityscape to dazzle, in the same way you'd expect this world to present itself in real life.

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